results

Here is what the project aims to deliver in terms of intellectual outputs.

IO1.

THE NEW GENERATION OF CULTURE PROMOTERS: THE METHODOLOGY FOR MAPPING AND CREATING CULTURAL ROUTES (FOCUS ON RURAL AREAS)

The Comparative Index focuses on collection on the regional/national level good practices/programmes/initiatives relevant to the topics of the project (e.g. promotion of cultural tourism, popular cultural related jobs, data related to youth employment, rural development etc., youth opportunities in the sphere of culture.

Based on the results above, this Handbook focuses on the design of the methodology to be adopted in the project and on which the IO2 (AR, web portal and mobile app) will be based on.

This activity focuses on the conceptual mapping of the benchmarks (aims and objectives for the trainers) and indicators (level of acquisition of competences for the learner) for the Competence Framework-syllabus related to social entrepreneurial, cultural awareness and digital related skills to be acquired by YP essential for their involvement in the community centres. In essence the framework states what young people and youth workers need to know in order to become ROUTES@CULTURE ENTREPRENEURS.

IO2.

THE DIGITALROUTES@CULTURE DYNAMIC TOOL: OPEN WEB PORTAL AND MOBILE APP BASED ON AUGMENTED REALITY

A bespoke open source web platform functioning as a content management system which will facilitate the relation of cultural spaces (places or objects) to content. The platform will feature maps which the users can use to pinpoint spots of interest which they will then associate with multimedia content in order to create a cultural route. The selected spaces/spots on a map will be assigned a display name, a description, a tag (selected out of predefined tags or potentially create new ones), and if needed a marker. The names and descriptions will be possible to add in the project languages. Then, users will use the platform to upload multimedia resources relating to each space/spot they have identified on the map. The platform will allow the mapping of cultural heritage spaces in the form of tangible, intangible and natural elements. Ultimately this will allow users to create cultural routes which will map and connect cultural heritage places to knowledge awareness content.

🌐 Link: digitalroutes.4learning.eu

An augmented reality browser will be used for materialising the cultural routes by making it possible to access the knowledge awareness content by pointing the device of choice (mobile phone/tablet) to a predefined marker. Upon identification of the marker, the display of the multimedia content in the form of augmentation will be triggered. Markers, apart from actual monuments, building, etc. may also be in the form of locations or even 3D printed objects. Using the AR browser application, users will make it possible to visualise the knowledge awareness content they have created in the form of augmented content associated to a marker.

🌐 Link: digitalroutes.erasmusplus.space

Based on the methodology and templates designed in IO1, partners will create all aspects (content, info etc.) needed in order to create 6 cultural spaces on the map and 1 route in their region.

Based on the fact that this is the first time that such a powerful and interactive tool is being developed to record, map, create cultural spaces the tool will be offered to all partner languages, but the local learning activities will be offered in either English or the national language.

IO3.

THE DIGITALROUTES@CULTURE BACK PACKS: CAPACITY BUILDING TRAINING FOR NEW CULTURE ENTREPRENEURS AND MULTI-MEDIA RESOURCES FOR MAPPING

Based on the design of the DIGITALROUTES@CULTURE Handbook and the methodology for the creation of the CULTURAL ROUTES for the promotion of the cultural heritage and urban development, as well as the creation of theweb platform, AR and mobile app, in IO3 the essential tools (multi-media material, tourist guides, validation system etc.) will be created in order to provide users of ready-to-follow DIGITALROUTES@CULTURE on specific topics as per the cultural guides to be created. These guides will later be used in IO4 when the whole idea will be pilot-tested to support visitors-tourists etc.

As mentioned before each partner will have to create 3 different cultural routes each of which will include at least 4 cultural spaces following the specific template to be provided for the content to be developed to present each cultural space, both on and offline (e.g. Multi-media for VR tool and web platform & as part of the guides). The guides will be prepared in collaboration with requirements of the IO2 (web platform) to be developed.

This includes the development of the professional vocational training course for the acquisition of social entrepreneurial competences per the Competence Framework developed in IO1 (later to be used as a C1 Learning Mobility) as well as for the implementation of the methodology of the project. Every effort will be made to validate the course based on the EQF Level (expected to be level 3-4) whereas the link with the European ESCO tool for new jobs specifications.

Visit the e-learning courses ➡️

The partners will prepare the essential procedures for the assessment and validation of the DIGITALROUTES@CULTURE competences acquired by young people and youth workers in order to be awarded the Open Badge through an integrated system as part of the web platform or linked to it. The endorsement procedures will also be taken for the recognition of the badge among stakeholders, agencies and community bodies.

The partners will produce the template to be discussed and finalised by the PMC for the design and development of the multi-level and multi-phase dissemination campaigning starting from the local, to the regional, national and EU level presenting the methodology of the project, its high tech products, its procedures and results. It can include material, on-line (youtube, videos, radio etc.) and off-line in order to build up the CONNECTED DIGITALROUTES@CULTURE entrepreneurs network with users.

The guidebooks:

  • Cultural Heritage Guidebook for Young Travellers and Educators – Cyprus 🇨🇾
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Poland 🇵🇱
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Germany 🇩🇪
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Hungary 🇭🇺
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Greece 🇬🇷
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Romania 🇷🇴
    (pdf: de, pl, gr, hu, ro)

The training materials:

  • Module 1 – Meet the Cultural Entrepreneur (pptx: de, pl, gr, hu, ro)
  • Module 2 – Entrepreneurs in Cultural Tourism (pptx: de, pl, gr, hu, ro)
  • Module 3 – Business Competences (pptx: de, pl, gr, hu, ro)
  • Module 4 – Communication and Branding (pptx: de, pl, gr, hu, ro)
  • Module 5 – Digital Competencies (pptx: de, pl, gr, hu, ro)
  • Module 6 – Creative Competencies (pptx: de, pl, gr, hu, ro)
  • Module 7 – Working with Local Communities (pptx: de, pl, gr, hu, ro)

IO4.

THE DIGITALROUTES@CULTURE TOOL KIT - SETTING UP THE CULTURE CENTRES /CLUBS/ CAMPS BASED ON SYNERGIES (NATIONAL AND EU LEVEL)

The tool kit targeted for other organisations wishing to adopt the idea will include the products of IO1, 2, 3 as well as the following new material to be developed into the sections: (a) Guidelines for the Implementation and Monitoring of the DIGITALROUTES@CUTLURE Methodology.

The implementation can take various forms (e.g. intensive, weekly, FT, PT) depending on the context of each partner country and organisation. For example the connected culture centres can be set up during the summer in a rural area where young people usually gather for their holidays. Alternatively they can be set up during a summer camp/school or on a weekly basis, as part of a one-stop support centre for the employability of young people.

All partners will contribute to the translation of the content of the material and courses in partners’ languages, as the material will be produced first in English.

IO5.

THE DIGITALROUTES@CULTURE STRATEGY FOR SUSTAINABLE DEVELOPMENT: UP SCALING FROM THE LOCAL TO THE NATIONAL AND TO THE EU LEVEL

Based on the completion of IO4, the P2 will provide partners with guidelines and templates in order to produce one motivational video to present the implementation of the DIGITALROUTES@CULTURE initiative: methodology, tools web portal, augmented reality tool to run of mobile devices, mapping procedure of cultural spaces, guide books and opportunities provided for becoming cultural entrepreneurs. The videos will be used for the promotion of the campaign in support of sustainable development in the rural areas.

In order to ensure sustainability, continuity and further exploitation of the project’s products (method and OER) it is essential to provide the policy-makers with a “ready to implement” policy strategy pack which can easily be reviewed and modified.

The potential of organising the DIGITALROUTES@CULTURE community centres at the regional level among a group of organisations in cooperation with the partner organisation in each country will be investigated as it will create the potential for maintaining the use of all products and tools. The adoption of the whole idea by the public – regional sector could be investigated, as per the Erasmus+ regulations.

The partners will produce a template with the format of the Initiative. The issues to be clarified are:

– clarify the purpose (e.g. promotion of cultural heritage for the creation of new jobs)
– identify the target group and their profile (e.g. young people artists)

– focus on the aim fo the audience (e.g. to raise awareness for prospects, challenges and skills needs of the labour market)

The partners will provide templates for the National and EU competition to be organised for YP in order to identify the most challenging and innovative cultural guide created and the most voted cultural heritage promoters. All national winners will participate at the C1 – Blended Learning Mobility.