Results

Here is what the project aims to deliver in terms of intellectual outputs.

IO1.

THE NEW GENERATION OF CULTURE PROMOTERS: THE METHODOLOGY FOR MAPPING AND CREATING CULTURAL ROUTES (FOCUS ON RURAL AREAS)

The Comparative Index focuses on collection on the regional/national level good practices/programmes/initiatives relevant to the topics of the project (e.g. promotion of cultural tourism, popular cultural related jobs, data related to youth employment, rural development etc., youth opportunities in the sphere of culture.

Based on the results above, this Handbook focuses on the design of the methodology to be adopted in the project and on which the IO2 (AR, web portal and mobile app) will be based on.

This activity focuses on the conceptual mapping of the benchmarks (aims and objectives for the trainers) and indicators (level of acquisition of competences for the learner) for the Competence Framework-syllabus related to social entrepreneurial, cultural awareness and digital related skills to be acquired by YP essential for their involvement in the community centres. In essence the framework states what young people and youth workers need to know in order to become ROUTES@CULTURE ENTREPRENEURS.

IO2.

THE DIGITALROUTES@CULTURE DYNAMIC TOOL: OPEN WEB PORTAL AND MOBILE APP BASED ON AUGMENTED REALITY

A bespoke open source web platform functioning as a content management system which will facilitate the relation of cultural spaces (places or objects) to content. The platform will feature maps which the users can use to pinpoint spots of interest which they will then associate with multimedia content in order to create a cultural route. The selected spaces/spots on a map will be assigned a display name, a description, a tag (selected out of predefined tags or potentially create new ones), and if needed a marker. The names and descriptions will be possible to add in the project languages. Then, users will use the platform to upload multimedia resources relating to each space/spot they have identified on the map. The platform will allow the mapping of cultural heritage spaces in the form of tangible, intangible and natural elements. Ultimately this will allow users to create cultural routes which will map and connect cultural heritage places to knowledge awareness content.

🌐 Link: digitalroutes.4learning.eu

An augmented reality browser will be used for materialising the cultural routes by making it possible to access the knowledge awareness content by pointing the device of choice (mobile phone/tablet) to a predefined marker. Upon identification of the marker, the display of the multimedia content in the form of augmentation will be triggered. Markers, apart from actual monuments, building, etc. may also be in the form of locations or even 3D printed objects. Using the AR browser application, users will make it possible to visualise the knowledge awareness content they have created in the form of augmented content associated to a marker.

🌐 Link: digitalroutes.erasmusplus.space

Based on the methodology and templates designed in IO1, partners will create all aspects (content, info etc.) needed in order to create 6 cultural spaces on the map and 1 route in their region.

Based on the fact that this is the first time that such a powerful and interactive tool is being developed to record, map, create cultural spaces the tool will be offered to all partner languages, but the local learning activities will be offered in either English or the national language.

IO3.

THE DIGITALROUTES@CULTURE BACK PACKS: CAPACITY BUILDING TRAINING FOR NEW CULTURE ENTREPRENEURS AND MULTI-MEDIA RESOURCES FOR MAPPING

Based on the design of the DIGITALROUTES@CULTURE Handbook and the methodology for the creation of the CULTURAL ROUTES for the promotion of the cultural heritage and urban development, as well as the creation of theweb platform, AR and mobile app, in IO3 the essential tools (multi-media material, tourist guides, validation system etc.) will be created in order to provide users of ready-to-follow DIGITALROUTES@CULTURE on specific topics as per the cultural guides to be created. These guides will later be used in IO4 when the whole idea will be pilot-tested to support visitors-tourists etc.

As mentioned before each partner will have to create 3 different cultural routes each of which will include at least 4 cultural spaces following the specific template to be provided for the content to be developed to present each cultural space, both on and offline (e.g. Multi-media for VR tool and web platform & as part of the guides). The guides will be prepared in collaboration with requirements of the IO2 (web platform) to be developed.

This includes the development of the professional vocational training course for the acquisition of social entrepreneurial competences per the Competence Framework developed in IO1 (later to be used as a C1 Learning Mobility) as well as for the implementation of the methodology of the project. Every effort will be made to validate the course based on the EQF Level (expected to be level 3-4) whereas the link with the European ESCO tool for new jobs specifications.

Visit the e-learning courses ➡️

The partners will prepare the essential procedures for the assessment and validation of the DIGITALROUTES@CULTURE competences acquired by young people and youth workers in order to be awarded the Open Badge through an integrated system as part of the web platform or linked to it. The endorsement procedures will also be taken for the recognition of the badge among stakeholders, agencies and community bodies.

The partners will produce the template to be discussed and finalised by the PMC for the design and development of the multi-level and multi-phase dissemination campaigning starting from the local, to the regional, national and EU level presenting the methodology of the project, its high tech products, its procedures and results. It can include material, on-line (youtube, videos, radio etc.) and off-line in order to build up the CONNECTED DIGITALROUTES@CULTURE entrepreneurs network with users.

The guidebooks:

  • Cultural Heritage Guidebook for Young Travellers and Educators – Cyprus 🇨🇾
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Poland 🇵🇱
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Germany 🇩🇪
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Hungary 🇭🇺
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Greece 🇬🇷
    (pdf: de, pl, gr, hu, ro)
  • Cultural Heritage Guidebook for Young Travellers and Educators – Romania 🇷🇴
    (pdf: de, pl, gr, hu, ro)

The training materials:

  • Module 1 – Meet the Cultural Entrepreneur (pdf: de, pl, gr, hu, ro)
  • Module 2 – Entrepreneurs in Cultural Tourism (pdf: de, pl, gr, hu, ro)
  • Module 3 – Business Competences (pdf: de, pl, gr, hu, ro)
  • Module 4 – Communication and Branding (pdf: de, pl, gr, hu, ro)
  • Module 5 – Digital Competencies (pdf: de, pl, gr, hu, ro)
  • Module 6 – Creative Competencies (pdf: de, pl, gr, hu, ro)
  • Module 7 – Working with Local Communities (pdf: de, pl, gr, hu, ro)

IO4.

THE DIGITALROUTES@CULTURE TOOL KIT - SETTING UP THE CULTURE CENTRES /CLUBS/ CAMPS BASED ON SYNERGIES (NATIONAL AND EU LEVEL)

The developed Tool kit “Lighthouse of Cultures” targets other organisations wishing to adopt the idea and includes the products of previous IOs.

The partner consortium conducted five interventions in the forms of guided workshops, facilitated online and blended learning sessions, using the developed materials. They laid a foundation to set up connected culture centres and one-stop support centres in local communities with the piloting participants and accumulated knowledge.

IO5.

THE DIGITALROUTES@CULTURE STRATEGY FOR SUSTAINABLE DEVELOPMENT: UP SCALING FROM THE LOCAL TO THE NATIONAL AND TO THE EU LEVEL

Below is the playlist of  motivational videos recorded by the partners to present the implementation of the DIGITALROUTES@CULTURE initiative: methodology, tools web portal, augmented reality tool to run of mobile devices, mapping procedure of cultural spaces, guide books and opportunities provided for becoming cultural entrepreneurs.

 

The consortium came up with the following “ready to implement” exploitation and sustainability plan to ensure sustainability, continuity and further exploitation of the project’s products.

The piloting and the organised as a follow-up community centres at the local level among a group of organisations in cooperation with the partner organisation created the real potential for maintaining the use of all products and tools.

Hence, the consortium has published a petition on Change.org for adoption of the whole idea by the public at regional level, with the aim to promote the preservation of cultural heritage through young people and digital tools as an outcome of this Strategic Partnership.

The consortium provides the policy-makers with an essential information as policy strategy pack for further endorsement of digitalisation to cultural heritage:

Throughout the project young people took part in the national and EU-wide competition to identify the most innovative cultural heritage promoters. On  the Final Conference in Warsaw, Poland in March 2023 the results were shown and more young people could contribute their content with the hashtag #MyRootsAreDigitalRoutes. Example below:

 

 

 
 
 
 
 
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A post shared by Digital Routes @ Culture (@digitalroutes)

Dissmeination Activities

Multiplier Event

Multiplier Event – Romania

The Association of Ecotourism in Romania (AER) has organized the Multiplier Event of the DIGITALROUTES@CULTURE Project in Măgura village, Brașov county, on the 20th and 21st of March 2023. ...
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Multiplier Event

Final Conference in Poland

The Final Conference of the Digital Routes@Culture project took place on March 15th, 2023 at the premises of SAN University. At the “Cultural Centres for ...
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Multiplier Event

Multiplier Event – Hungary

On March 1st, 2023 TEIS organised a one-day multiplier event for youth workers and young people in Budapest, Hungary at the coworking space KUBIK (1137 ...
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Multiplier Event

Multiplier Event – Cyprus

The “Emphasys Centre” has organized the Multiplier Event of the DIGITALROUTES@CULTURE Project at Agia Varvara Gymnasium in Nicosia on the 28th of February 2023. The multiplier event ...
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Multiplier Event

Multiplier Event – Germany

On February 14th, 2023 CGE Erfurt e.V. in collaboration with the SprachCafe initiative organised a one-day multiplier event for youth workers and young people in ...
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